Owen W. Taylor [Wed, 3 Oct 2012 03:41:35 +0000 (23:41 -0400)]
jhbuildrc-gnome-shell: add ignore_suggests = True
Adding ignore_suggests = True avoids building some large modules like
evolution speeding the build. But more importantly, it removes
gnome-disk-utility from the build. gnome-disk-utility has a hard
dependency on udisks-1.99, which is not found on anything but the
latest systems.
dash: Make padding even on the top/bottom of the dash
When Florian landed the new dash container to show the all apps button
always, he got the math wrong -- he forgot to add padding around the
container, and used the height of the box to calculate a y2 position,
rather than the y2 position of the box.
Currently the visibility of input volume is only updated when a stream
is added/removed - apparently no one noticed until now, as in the normal
user session we get away with this as long as we have some startup sound,
but this is not the case in the lock screen, so we may end up showing
input volume incorrectly.
The keyboard is shown/hidden automatically when (un)focusing a
ClutterText actor. This behavior is unwanted when opening the
extended keys popup, so focus changes to the popup are ignored.
However, we also want to ignore focus changes from the popup
to avoid the keyboard hiding itself after pressing an extended
key.
keyboard: Ignore focus changes caused by tray showing/hiding
The keyboard is shown/hidden automatically when (un)focusing a
ClutterText actor. This behavior breaks with the message tray now
grabbing/releasing key focus when toggled. Fix this by ignoring
all focus changes to or from the message tray.
Currently if a summary item signals that it has handled a click
itself, the tray hides itself. This behavior is wrong for the
On-Screen-Keyboard, which appears as a unit with the tray, so add
a property to opt-out of the default behavior.
GrabHelper automatically releases grabs when the user clicks outside
the grabbed actors. However at least for the message-tray (which is
the only user of grabHelper at the moment), we must ignore any events
from the On-Screen-Keyboard, to prevent the tray from hiding at every
key press.
messageTray: Only update keyboardVisible as necessary
This fixes a case of _updateState() being called recursively,
resulting in stray grab()/ungrab() calls the leave the entire
desktop in a stuck focus state.
The message tray is now modal and pushes the view up, but the keyboard
is shown below it. Solve this by applying a special styling to the
keyboard and message tray combination, and by not pushing the windows
up when the keyboard is shown.
userMenu: Force reload of background-image on icon changes
When changing the user's avatar image, AccountsService will
overwrite the old image with the new one, so the location
returned by get_icon_file() is always the same.
In order to pick up the change, we need to make sure to clear the
previous image from both StTextureCache and StThemeNode's paint
cache.
For performance reasons, resources required to paint a widget are
aggressively cached; we know of at least one case where our caching
prevents updating the used background-image correctly, so add explicit
API to clear all associated cache data.
st-theme-node: Add method to invalidate drawing state
StThemeNode caches its resources aggressively to keep the required
work on paint to a minimum - right now, resources are only recreated
on allocation changes.
In order to update the background-image property correctly when the
underlying file changes, resources need to be recreated without a
size change, so add an explicit method for that.
The current API assumes that image data loaded from files remains
valid during the life time of the shell. This assumption is mostly
valid for image files we provide ourselves (with the exception being
designers working on those files), but not necessarily for "external"
files - provide API to explicitly remove cached data associated with
a URI for those cases.
When unlocking succeeds, the transition back to the user session is
animated. However, commit 8cf9baa1 broke the transition by hiding the
actor before starting the animation.
popupMenu: Set initial visibility of settings items
With the recent session mode changes, the visibility of settings
items is now only set on sessionMode::updated - while the signal
is emitted when the session mode is initialized, settings items
that are added after that are visible regardless of the allowSettings
setting until the next sessionMode::updated signal is received.
Fix this by explicitly setting the initial visibility of settings
items.